Chaos City

Chaos City - Logo
Chaos City - Logo

FIEA challenged us by asking us to develop rapid prototypes which are projects that last a very short time. (2 weeks) The first game we developed was Chaos City. The goal of this rapid prototype was to “find the fun” within a 2 week period using Adobe Flash as our platform.

Chaos City - Paper Prototype
Chaos City - Paper Prototype

We decided upon a game in which you play as a person throwing water balloons from a roof to gain a high score. However, you don’t directly get points from successfully beaning players. They must be forced out into the street and run over by cars to be counted towards your score. You can even try and hit the cars to affect their speed and direction to help raise your score even higher.

Chaos City - State Machine
Chaos City - State Machine

Chaos City - Timer Development
Chaos City - Timer Development

Chaos City - Triple Cab Kill
Chaos City - Triple Cab Kill

Chaos City - Speedy Kill
Chaos City - Speedy Kill

Chaos City - What is this, NASCAR?
Chaos City - What is this, NASCAR?

Chaos City - Can you beat it?
Chaos City - Can you beat it?

For this project I was a point of reference for other games in which our mechanic was utilized and contributed to the design process. I also did playtesting, bug reporting, and the animation for the credits.

The game is also in the FIEA Hall of Fame.

Linked below are two prototypes before the game was officially released and the final game.

Play Offline:

If you’d prefer, you can download the game and play it offline for faster loading. Simply unzip the zip file and double-click the “Run Chaos City” file within.

Download Chaos City

Play Online:

Before you play, you’ll need:

(Please note that there is no preloader so it may load slowly on the first run. Run the game a second time for best performance.)

Chaos City – Prototype 1

Chaos City – Prototype 2

Chaos City – Final

Team members: (Team 10) Me, Michael MacLeod, Mike Prestia, Trey Sharp, Matt Watkins, Jonathan Wolverton

Final Note: The timer/kill count labels aren’t meant to be so plain. I believe we used the Rockwell Extra Bold font, but we forgot to embed it in the SWF so it would display correctly. You can still see the timer, but it won’t look as pretty.