I heard about #1GAM before but I never had the time or drive to participate. I decided to enter something, no matter how small for May 2014. May’s optional theme was MONEY. Since time was short, I went with the first thing I thought of: (even though normally this is bad, but this would also stop me from second-guessing myself) use money to buy platforms. I thought this was a novel idea. Continue reading
Philly Game Jam 2011 was my first game jam and it was a blast! If you search around here, you may find me. :-) Anyway, the game we made was NestKins and our theme was “Mothers”. Considering the game jam took place May 6th-8th which was Mother’s Day 2011 weekend, I was expecting theme to be a little less predictable. Oh well.
For the first two hours of development, Continue reading
The fourth round of RPP was different than the others. We had to focus on working with an IP (Intellectual Property) which is very common in the industry. Our team got Spaceballs as our IP. We thought to ourselves, “How can we make a game using Spaceballs that would be fun and in the spirit of the IP?” Our answer: think like Yogurt. Continue reading
For our third FIEA rapid prototype, we were challenged to come up with a game in 2 weeks that explored emergent gameplay. We decided that having players wield spells and having players use combinations of them would benefit us this round. Continue reading