Tag Archives: Prototypes

Philly Game Jam 2011 – NestKins

NestKins Logo

NestKins Logo

Philly Game Jam 2011 was my first game jam and it was a blast! If you search around here, you may find me. :-) Anyway, the game we made was NestKins and our theme was “Mothers”. Considering the game jam took place May 6th-8th which was Mother’s Day 2011 weekend, I was expecting theme to be a little less predictable. Oh well.

For the first two hours of development, Read more »

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Macabre

Macabre - Title Screen

Macabre - Title Screen

For our fifth and final RPP game, we were assigned a game to polish. Our team was given a game by the name of Macabre, a game made in the Story Round. (aka, Round 2…I worked on Dick Squirlé that round) Read more »

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Spaceballs: The Game

Spaceballs - Title Screen

Spaceballs - Title Screen

The fourth round of RPP was different than the others. We had to focus on working with an IP (Intellectual Property) which is very common in the industry. Our team got Spaceballs as our IP. We thought to ourselves, “How can we make a game using Spaceballs that would be fun and in the spirit of the IP?” Our answer: think like Yogurt. Read more »

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Cage Fight

Cage Fight - Title Screen

Cage Fight - Title Screen

For our third FIEA rapid prototype, we were challenged to come up with a game in 2 weeks that explored emergent gameplay. We decided that having players wield spells and having players use combinations of them would benefit us this round. Read more »

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Dick Squirlé: Private Investigator

Dick Squirlé - Early Model

Dick Squirlé - Early Model

Our second FIEA rapid prototype was titled Dick Squirlé: Private Investigator and had us explore story in games using Panda 3D. Our professor (Ron Weaver) challenged us to explain story completely through game elements without giving him any information before our presentation. A private investigator theme lent itself well to this. The game focused on stealth. Read more »

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