Spaceballs: The Game

Spaceballs - Title Screen
Spaceballs - Title Screen

The fourth round of RPP was different than the others. We had to focus on working with an IP (Intellectual Property) which is very common in the industry. Our team got Spaceballs as our IP. We thought to ourselves, “How can we make a game using Spaceballs that would be fun and in the spirit of the IP?” Our answer: think like Yogurt. Continue reading

Cage Fight

Cage Fight - Title Screen
Cage Fight - Title Screen

For our third FIEA rapid prototype, we were challenged to come up with a game in 2 weeks that explored emergent gameplay. We decided that having players wield spells and having players use combinations of them would benefit us this round. Continue reading

Dick Squirlé: Private Investigator

Dick Squirlé - Early Model
Dick Squirlé - Early Model

Our second FIEA rapid prototype was titled Dick Squirlé: Private Investigator and had us explore story in games using Panda 3D. Our professor (Ron Weaver) challenged us to explain story completely through game elements without giving him any information before our presentation. A private investigator theme lent itself well to this. The game focused on stealth. Continue reading

Chaos City

Chaos City - Logo
Chaos City - Logo

FIEA challenged us by asking us to develop rapid prototypes which are projects that last a very short time. (2 weeks) The first game we developed was Chaos City. The goal of this rapid prototype was to “find the fun” within a 2 week period using Adobe Flash as our platform.

Chaos City - Paper Prototype
Chaos City - Paper Prototype

We decided upon a game in which you play as a Continue reading