Sheets Game

When I was close to finishing up my Masters at FIEA I decided to learn some AS3. I spent the first two weeks of my project reading up on AS3 and the Flash interface as it had been years since I used Flash. The last time I used it was early 2005…I was at NJIT and it was called Macromedia Flash at the time. Adobe had just bought Macromedia.

Anyway, as I said my first two weeks were ramping up on the interface and language. The second two weeks were spent developing a very small game. I dubbed it … Continue >>

Are Video Game Characters Real?

As Kyle once said in South Park’s Imaginationland Episode III:

Because I– Because I think they are real. It’s all real. Think about it. Haven’t Luke Skywalker and Santa Claus affected your lives more than most real people in this room? I mean, whether Jesus is real or not, he’s had a bigger impact on the world than any of us have. And the same can be said for Bugs Bunny and Superman and Harry Potter. They’ve changed my life, changed the way I act on the earth. Doesn’t that make them kind of real? They might … Continue >>

Shadowgate & Others

I recently dug out the ol’ NES and played a game that – to this day – still gives me goosebumps: Shadowgate. It seems silly but even as I’m typing this and thinking about the “death” music, I’m getting chills.

“After all these years, I’m going to beat this!” I said to myself. With my phone in hand for a quick walkthrough lookup (believe me in those days it’s a wonder these things were completed without them being chucked out a window first) and many deaths, I finally completed Shadowgate. With … Continue >>

Wii Documentary Study

In the Spring of 2007 I was in a Documentary Studies class at NJIT. Since the Wii had just been released I decided to do a documentary study on how the Wii had changed the gaming landscape since the launch of the system in late 2006. The documentary can be viewed at wiidocstudy.com.

Chaos City

Chaos City - Logo

FIEA challenged us by asking us to develop rapid prototypes which are projects that last a very short time. (2-3 weeks) The first game we developed was Chaos City. The goal of this rapid prototype was to “find the fun” within a 2 week period using Adobe Flash as our platform.

Chaos City - Paper Prototype

Chaos City – Paper … Continue >>

Super Mario Galaxy Critique

In order to be accepted into my Masters program (FIEA) I needed to choose a game and critique it. The critique process was open, meaning we could critique a game in any way we saw fit as long as we proved our points. I noticed that many FIEA applicants today choose to use YouTube or other means for reviewing but I decided to use text.

Since the game had recently come out and I had beaten it twice already, (normally and “Second Quest/New Game +”) I decided to critique Super Mario Galaxy for Wii. The critique can be downloaded … Continue >>

Mario Party 8

Mario Party 8 - Title Screen

Mario Party 8 – Title Screen

I recently picked up a copy of Mario Party 8 for my friends and I to enjoy. I realize that this game is somewhat dated now as it was released close to the Wii’s release window. I had always heard that this game could have been better, but since I believe games are an art form I figured I would take it upon myself to figure out why … Continue >>

Metroid Prime 3 Quake 3 Mod

For my final semester at NJIT, (Bachelors) I was tasked with making a Quake 3 mod. This was my first exposure to C/C++ and the Quake 3 codebase. Since Metroid Prime 3 had recently come out for Wii, I decided it would be easiest to make a mod based on powers from that game to help me focus on learning the code/syntax. See below for the download. (readme included in the download link)

The mod is compatible with Steam and non-Steam version of Quake 3.

The mod contains 3 small weapon mods: Charge Blaster, Grapple Beam, and Freeze Missiles. … Continue >>

A…glog?

Welcome to my glog. If you’re very confused, please head this way.