Adventures in Flixel

One of the things that I’ve been trying to work on is my Not Invented Here Syndrome. There’s some pluses for having it, but I’ve found that when coding Sheets Game that some things became such a chore and kept me from focusing on the game itself. Maybe it was because of my lack of AS3 experience at the time or my desire to “Keep It Simple, Stupid.” Whatever the case, I’ve decided to throw some caution to the wind and start learning Flixel. Read more »

Code ,

Nintendo Software on 3rd Party Devices?

This post was a Featured Post on Gamasutra!

IGN Mockup - Animal Crossing on the App Store

IGN Mockup - Animal Crossing on the App Store

A lot of talk has been thrown around recently by Nintendo’s investors due to poor 3DS sales that Nintendo should go 3rd party and pop their IPs on other devices. IGN even fired up the What If Machine and imagined what Animal Crossing would be like on the App Store. At first glance it seems like a hunky-dory situation, but as you pull back the curtain this wouldn’t be so fun. Let’s look into it. Read more »

Musings , , , , , , ,

DICE Interview @ GDC 2011

The DICE interviewer said he would contact us when this video went live. Oh well. Good thing I found it. Shame I’m not wearing my FIEA shirt that day though.

“Make games!”

Uncategorized

Cubic Ninja

I picked up Cubic Ninja from Amazon.com recently. $10. I had a $20 promotional credit in my account due to my past purchase of Ocarina of Time and the game itself was on sale for $30 instead of the normal 3DS game price-point of $40. I figured “What the heck, it can’t be that bad for $10″ and I remember hearing it was one of the more unique showings of the 3DS some time ago.

How does it fair for $10? Not that great. Let me explain. Read more »

Impressions , ,

Drop Herder

“Drop Herder” was designed in mid-late May of 2011 for a 3rd party. Their requirements were to make a game for kids teaching them about diabetes treatments. The toughest part about designing this game – I think – was the age range. They wanted kids ages 4 to 10 playing this game.

Think about that for just a moment: age 4 to age 10. That is QUITE the range. Going from not knowing how to read to wanting to play “cool” T-rated/”tween” games. I think I managed fairly well considering.

The game design is simple: you move a drop of insulin from one point to another in the human body. Once that point is reached, the player is taught something about diabetes.

I think the only thing that I wasn’t happy about after I finished this was that I forgot the explain the secondary purpose of the parent taking a picture of the child’s head. Besides being used in-game to describe to the player the concept of “you,” (remember, ages 4-10 here) and as a profile picture it would serve as a nice transition scene into their body. Imagine taking a picture of your head and then slowly zooming in on it until you’re inside your body. That seems like it would be fun/cool to me if I was 4 or so.

Download: Drop Herder GDD

Design Docs, Previous Projects