A Duo of Designs

Here are two more design documents I cooked up in the middle and end of January 2011 respectively: “Junkyard Dogs” and “Mario Kart – Wudang Mountains.” Both were designs made to fulfill requirements by 3rd parties. “Junkyard Dogs” is a 2-4 player design set in a junkyard where players have to construct and control a rail gun and harm their opposing team members with it. Think of it as “UT2K4 mixed with Minecraft.” Man, I loved me some UT2K4….

Download: Junkyard Dogs GDD

“Mart Kart – Wudang Mountains” is just as it sounds: a Mario Kart racetrack set in the Wudang Mountains of China. It was my first time designing a racetrack. I think my only complaints with this design are:

  • I didn’t pick a Nintendo character to theme this track with. (e.g., DK Summit as in Mario Kart Wii) I do have some ideas listed down at the bottom at the document, but I didn’t pick one and left it open to discussion.
  • The track design is too simple. I thought the track design would be tough enough due to the obstacles I put in the way.

Download: Mario Kart – Wudang Mountains GDD

Design Docs, Previous Projects

The Rise & Fall of the Lunch King

Back in December of 2010 I was asked to work on “Lunch King,” a collaboration between Mr. John Harding and myself which focused on teaching chess to kids. Due to other obligations, the project could not continue. Before sunsetting the project, John allowed me to release the assets I had made to the public. John and I used Google Docs to work on the design document so you’ll notice some odd formatting. I am most likely going to upload the rest of the assets later, but I’ll upload the design document for now.

Download: Lunch King GDD

Design Docs, Previous Projects

Philly Game Jam 2011 – Outsider’s Perspective

I’m mentioned in an article titled “Scenes from a Game Jam” at this link. FIEA was represented of course. Thanks Pat! Pat’s article was partially reprinted on Gamasutra here and again on GameSetWatch here.

Musings

Philly Game Jam 2011 – NestKins

NestKins Logo

NestKins Logo

Philly Game Jam 2011 was my first game jam and it was a blast! If you search around here, you may find me. :-) Anyway, the game we made was NestKins and our theme was “Mothers”. Considering the game jam took place May 6th-8th which was Mother’s Day 2011 weekend, I was expecting theme to be a little less predictable. Oh well.

For the first two hours of development, Read more »

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Chain Game Pitch – The Aftermath (err, Pre-Pro)

One of the first things I did after our game got greenlit for pre-production was make and organize our wiki. I figured that since Winter Break was now upon us the best thing we could do was keep in touch and the wiki would help with that. This ended being a good move later as our wiki was hosted by me and didn’t get deleted later down the line when it came time for us to graduate.

For our development methodology our team decided early on that pre-production would be run with a  modified version of SCRUM.

When everyone got back to FIEA, each team member worked on various things but our first task Read more »

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