For our third FIEA rapid prototype, we were challenged to come up with a game in 2 weeks that explored emergent gameplay. We decided that having players wield spells and having players use combinations of them would benefit us this round. Continue reading
Tag: FIEA
Dick Squirlé: Private Investigator
Our second FIEA rapid prototype was titled Dick Squirlé: Private Investigator and had us explore story in games using Panda 3D. Our professor (Ron Weaver) challenged us to explain story completely through game elements without giving him any information before our presentation. A private investigator theme lent itself well to this. The game focused on stealth. Continue reading
Sheets Game
When I was close to finishing up my Masters at FIEA I decided to learn some AS3. I spent the first two weeks of my project reading up on AS3 and the Flash interface as it had been years since I used Flash. The last time I used it was early 2005…I was at NJIT and it was called Macromedia Flash at the time. Adobe had just bought Macromedia. Continue reading
Chaos City
FIEA challenged us by asking us to develop rapid prototypes which are projects that last a very short time. (2 weeks) The first game we developed was Chaos City. The goal of this rapid prototype was to “find the fun” within a 2 week period using Adobe Flash as our platform.
We decided upon a game in which you play as a Continue reading
Super Mario Galaxy Critique
In order to be accepted into my Masters program (FIEA) I needed to choose a game and critique it. The critique process was open, meaning we could critique a game in any way we saw fit as long as we proved our points. I noticed that many FIEA applicants today choose to use YouTube or other means for reviewing but I decided to use text.
Since the game had recently come out and I had beaten it twice already, (normally and “Second Quest/New Game +”) I decided to critique Super Mario Galaxy for Wii. The critique can be downloaded below.
Download: Super Mario Galaxy Critique