Previous Projects

Previous projects I’ve worked on or marked “completed” will appear here. These are not listed in chronological order. If you would like to see what’s currently in development, please see the front page.

Chain Game Pitch

While we were developing our five rapid prototypes during our first semester of FIEA we were also tasked with coming up with a game concept to pitch to the rest of our cohort. Myself and Michael Macleod pitched “Chain Game”. Donald Branch did our concept art for the slides. If you want to view the original slideshow, click here or watch us present it below:

The above videos (audio: myself, visuals: Michael Macleod) were made to explore the mechanics of two players being chained together. Using the chain, players could solve problems or overcome obstacles. Communication would also be key in this symbiotic relationship.

This presentation was to the entire cohort. Earlier, we pitched Chain Game to our professor, Rick Hall and our fellow producers. Chain Game was competing with 19 other game concepts then. That presentation is here.

Chain Game along with nine other games were pitched that day. Only four games would survive. Those lucky four were:

  • Resonance
  • Delirium
  • Drifters
  • Chain Game

Luckily, ours was one. :-)

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Macabre

Macabre - Title Screen

Macabre - Title Screen

For our fifth and final RPP game, we were assigned a game to polish. Our team was given a game by the name of Macabre, a game made in the Story Round. (aka, Round 2…I worked on Dick Squirlé that round) Read more »

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Spaceballs: The Game

Spaceballs - Title Screen

Spaceballs - Title Screen

The fourth round of RPP was different than the others. We had to focus on working with an IP (Intellectual Property) which is very common in the industry. Our team got Spaceballs as our IP. We thought to ourselves, “How can we make a game using Spaceballs that would be fun and in the spirit of the IP?” Our answer: think like Yogurt. Read more »

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Cage Fight

Cage Fight - Title Screen

Cage Fight - Title Screen

For our third FIEA rapid prototype, we were challenged to come up with a game in 2 weeks that explored emergent gameplay. We decided that having players wield spells and having players use combinations of them would benefit us this round. Read more »

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Video Games & Culture

For my Humanities and Social Sciences (HSS) capstone course at NJIT, I chose to write about how games can differ between cultures and the work that goes into localizing games so they “fit” with a given culture. You can read the paper below.

Download: Video Games & Culture

Previous Projects